

You’ll unlock various “forms” for Fury that enable her to leap high into the air, traverse lava unharmed, float via lightning, smash and traverse crystalline structures, and even suspend objects in space. Going back to a pure action model, the powers and gear you obtain are often a result of boss battle. For reasons I cannot explain, the team at Gunfire Games discarded this entirely.

Reviews, including mine, praised this new system. The second game added to this formula with a loot system whereby Death could earn new scythes, armor, talismans, gloves, axes, and more. The first game was an action title with a Zelda-like progression system where you’d use objects and powers to unlock new areas and paths. His motivations are as unclear as those of the Charred Council, but he is willing to provide Fury with the powers needed to slay the Seven, thus restoring order and balance to the Earth.Īs this is the third game in the franchise, you’d expect it to be iterative. This monstrous creature appears to hold the Ark of the Covenant chained to his back, and seemingly has more power than Fury, even at her strongest. Eventually she runs into a powerful creature named the Lord of Hollows. Her path is certainly more of a direct one - she intends to destroy the physical embodiments of the Seven Deadly Sins, once again under the direction of the Charred Council.įury isn’t alone in her fight to destroy the Sins. Ultimately, she will also begrudgingly take on proving her brother’s innocence as long as she gets what she wants. Fury’s motivations are less pure than Death, looking to take her place as leader of the Four Horseman. By freeing the Forge Lands and the Land of the Dead from corruption, he also prepares for war with the seemingly-corrupt Charred Council.ĭarksiders III also takes place parallel with the events of the first game, only this time the protagonist is Fury.

Death, in an effort to prove his brother War’s innocence, sets out to restore Earth and reverse the opening of the Seventh Seal.
DARKSIDERS 3 ARMOR UPGRADES PS4
War sets off to prove his innocence.ĭarksiders II (My original review, and my take on the PS4 version) takes place simultaneously and in an intersecting fashion with Darksiders, with its central protagonist being the Horseman Death. The Council descends upon the Earth, believing that War has unleashed the end of days ahead of schedule and binds the Horseman. He finds Abaddon (a general of Heaven’s army) and Straga (a demon Commander) battling in open view of humanity, and believes that the Seventh Seal has been broken. War finds himself summoned to Earth to begin the endwar that will end the eternal conflict between angels and demons. The Four Horsemen of the Apocalypse serve a group called The Charred Council who served to maintain the balance between heaven and hell, preventing the war from descending to Earth. With this much time between sequels, could the team remember what made the first two games so special?ĭarksiders (sorry, my review for the original was lost in a database hiccup), for those who need a refresher, told the story of War. Against impossible odds, the team from Vigil Games reassembled to form Gunfire games, and THQ’s assets were snapped up under THQ Nordic - a studio devoted to preserving the best parts of THQ’s portfolio. THQ folded, Vigil Games followed suit, and the rights to Darksiders were scattered to the wind like ash. It’s been six years since Darksiders II, and I’m as surprised as the next person that we ever got to see this sequel.
